Play free Seven game online at Big Fish. Add the numbers together to make them disappear! Claps commonly included in patterns are clapping one's own hands, clapping both hands of a partner, and clapping one hand of a partner, generally across such as the right hand of each player. The clapping may include other activities such as thigh slapping, or a final move such as touching the ground and freezing.
![Sevens Sevens](https://d2ta4x7gamgoz8.cloudfront.net/system/video_poker/screenshots/attachments/000/005/007/original/RTGsevenswild1.jpg?1496102614)
Children in Virginia playing hand games at school.
A clapping game (or hand game) is a type of usually cooperative (i.e., non-competitive) game which is generally played by two players and involves clapping as a rhythmic accompaniment to a singing game or reciting of a rhyme, often nursery rhymes. Clapping games are found throughout the world and similar games may be known throughout large areas with regional variation.
Nature of the games[edit]
Illustration of a clapping game created by Andrew and Kyle Clements, c.1920
Due to the communication skills and coordination required, simple clapping games are age appropriate for children age 24 months and above.[1] In many cultures clapping games are played by both sexes and all ages, but in many European and European-influenced cultures, they are largely the preserve of girls.[2]
Claps commonly included in patterns are clapping one's own hands, clapping both hands of a partner, and clapping one hand of a partner, generally across such as the right hand of each player. The clapping may include other activities such as thigh slapping, or a final move such as touching the ground and freezing.[3] Sara Bernstein describes seventy-nine 'basic hand-claps'.[4]
Clapping patterns may be used with only specific rhymes, generically with most rhymes, or improvised. Children in different areas may be more or less strict about which claps accompany which rhymes but generally different clapping patterns may be used to accompany different rhymes. The rhymes are generally very similar to a jump-rope rhymes. Some games are played without a rhyme, such as 'Slide', and not all require the players to clap each other's hands, such as 'Sevens.'
Double O Seven Hand Game
Clapping games are a part of oral tradition. As such there are a variety of distinct clapping games or families of games. A game may be performed or played in various versions found in different areas and times and often according to ethnicity. For example, 'Hello, Operator' may be called 'Miss Susie' or 'Miss Lucy' and may contain, omit, or vary verses or specific lines. Clapping patterns and actions may also vary. There is no canonical version of any game though children often fight over whose version is 'right' or 'real'.
Examples[edit]
'Miss Mary Mack' Play
A common style of playing 'Pat-a-Cake'.
Clapping games include:
- 'A Sailor Went to Sea'[5]
- 'Down Down Baby' (also known as 'Roller Coaster')
- 'Down by the Banks'[6]
- 'Mary Mack'[6]
- 'Miss Susie'[6]
- 'Pat-a-cake, pat-a-cake, baker's man'
- 'Pease Porridge Hot'[5]
- 'Pretty Little Dutch Girl'
- 'Stella Ella Ola'
- 'Cup game'
- 'Crocidilly'
- 'Four White Horses'
See also[edit]
References[edit]
- ^L. Acredolo and S. Goodwyn, Baby Minds: Brain-Building Games Your Baby Will Love (Acredolo 2000), p. 52. ISBN9780553380309.
- ^P. Blatchford and S. Sharp, Breaktime and the School: Understanding and Changing Playground Behaviour (London: Routledge, 1994), p. 40.
- ^K. D. Gaunt, The Games Black Girls Play: Learning the Ropes from Double-Dutch to Hip-Hop (New York, NU., New York University Press, 2006), p.6. ISBN9780814731208.
- ^Bernstein, Sara (1994). Hand Clap!, p.13-39. ISBN1-55850-426-5.
- ^ abGryski, Camilla (1998). Let's Play: Traditional Games of Childhood, p.30-1. Kids Can. ISBN1550744976.
- ^ abcBernstein (1994), p.7-8.
External links[edit]
- [1] videos and sound recordings from the British Library showing clapping games over the last century
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Clapping_game&oldid=975070275'
How To Play Sevens Card Game
OBJECTIVE OF SHANGHAI: Play all cards in hand by melding them.
NUMBER OF PLAYERS: 3-5 players
How To Play Sevens Hand Game To Play
NUMBER OF CARDS: Two 52 card decks
RANK OF CARDS: K (high), Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2, A
TYPE OF GAME: Manipulation Rummy
AUDIENCE: All Ages
INTRODUCTION TO SHANGHAI
Shanghai that will be discussed in this article is a variation of manipulation rummy. More commonly, there is a version of Shanghai that is a contract rummy game. These are not to be confused and are different games entirely. For more information about rummy card games, click here. The game is suited for anywhere between 3 and 5 players, although 4 is optimal. Players may add more decks if they wish to play with more than 5 people, however, this tends to make the game less interesting.
THE DEAL
The first dealer is chosen at random by which ever mechanism players prefer. After, the dealer deals each player a total of 10 cards, dealt in batches or 3, 3, 3, and then 1 card. The cards that remain are placed face-down in the center of the table, these cards will form the stockpile. In hands that follow, the deal passes to the left.
THE PLAY
Shanghai begins with the player to the left of the dealer and passes clockwise. On each turn, players play cards from their hand to the table. Players must meld their cards in the following ways:
Double Up Seven Hand Game
- Set Meld. A set of 3 or 4 cards with the same rank but different suits.
- Run Meld. A set of at least 3 cards of the same suit AND in sequence.
Players can use some or all cards in hand to meld or add cards to pre-existing melds already on the table. This particular feature is what makes Shanghai a manipulation rummy game.
If you have the ability to meld more than 1 card you are required to. However, this is not to say you must meld EVERY card that can be melded, but at least more than one. After melding, the turn passes to the next player.
Players that are unable to meld any cards must draw 1 card from the top of the stockpile. If they can play that card, they must, if not they are to continue drawing until they draw a playable card. Once they meld a card their turn is over.
Once a player melds their last card the game ends.
Shanghai
The game’s namesake, Shanghai, refers to a particular move in the game. A Shanghai occurs if a player can rearrange some or all of the melds on the table to allow them to play cards in their hand. This is a valid move, permitting all the melds are legal.
How To Play Seven Up
THE SCORING
The game ends when one player has played all the cards in their hand. That player scores 0 points. Players that remain in the game score 1 point per card left in hand. The game has no official end, hands are continually played until someone reaches the target score and LOSES, or players call off the game.
REFERENCES:
https://www.pagat.com/rummy/carousel.html